local seat = script.Parent.Seat
local model = script.Parent
local sound = script.Parent["Wood Breaking"]
local function sit()
for _, obje in ipairs(model:GetDescendants()) do
if obje:IsA("BasePart") then
seat.CanTouch = false
obje.Anchored = false
sound:Play()
script.Enabled = false
end
end
end
seat:GetPropertyChangedSignal("Occupant"):Connect(sit)